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17 July 2012 @ 08:35 am

Thus our policy will simply be as follows: to preserve your character name from Guild Wars into Guild Wars 2, you must be an active Guild Wars player (more on that below), and you must create a Guild Wars 2 character with the same name as your Guild Wars character during the Headstart Access period or on launch day.

So we’ll use the following very generous definition of active: Guild Wars players will be considered active—thus having their Guild Wars names reserved and available to claim during Headstart Access and on launch day—if they have logged into the game at least once between January 1, 2012 and the day we build the name reservation list.
We’ll warn the community before we build the list, but that’s irrelevant, because there’s no reason for anyone to wait. If you want to reserve character names from Guild Wars into Guild Wars 2, log in to the original game now so we know you’re active!
28 June 2012 @ 08:17 pm
But the release date for Guild Wars 2 has been announced.

It'll be coming out August 28th.

So excited!
Current Mood: geeky
13 December 2011 @ 11:26 am
... has been leaked. Official reveal, with all the info will arrive on Wednesday. A video of the skills they're planning on showcasing is in the OP.

Nobody will be surprised by this reveal :p

Now that we have all eight classes, all that leaves is pretty much the beta. We might actually get to play this game before we all die of old age, guys!
21 September 2011 @ 10:03 am
Below are the answers that I received from ArenaNet to the questions that you guys gave me. They shortened up a couple of the questions from the look of it, but by and large they tried to answer as much as they could.

Questions to Ree Soesbee (Lore and Continuity Designer) from LiveJournal's GuildWars CommunityCollapse )
Current Mood: busy
18 September 2011 @ 11:40 pm
I'll just leave this here.:D

So excited!
17 August 2011 @ 11:35 am
I was over at ArenaNet last week and got to hang out with both past and current ANet employees. I asked Ree (one of the ladies in the video here) that if I got some questions from the Live Journal community would she be willing to get them answered. Being an ex-LJer she said she'd love to, and if it's something she can't answer herself she'll pass it on to someone who can.

So for a week I'd like to consolidate any questions that you guys might have. The only caveat to this is that I must insist that you at least be non-combative about your question. This is not something for you to troll, or a soapbox for you to stand on. Other than that, go nuts.

The answers for the poll are viewable only by me, but the comments are unscreened. This will allow for both questions you don't care who all sees as well as ones you feel you have but don't wish for other members to 'gang up' on you.

Poll #1770460 Questions!

If you could ask ArenaNet anything what would it be?

Current Mood: cheerfulcheerful
04 May 2011 @ 03:11 pm
...can be found in this short interview here :D

Are you planning to have several WvW maps from day one, or will there be only a single map at launch?

John Corpening: There will be four maps at launch. We will be pitting three different worlds together in WvW. Each world will have a home map that connects to a center map. Teams can invade their opponents’ home maps by first going through the center map. So we expect the center map to be a crossroads of combat as each team does battle for the glory of their world.

How are WvW maps going to be structured? Will it be a single map or several smaller maps?

Egan Hirvela: Players will start off in their own home maps. Here, they will be able to take control of vital locations and get a feel for how our capture system works. Once they travel to the center map, each team begins at their own portal keep. From here they can move out and fight for control of various landmarks while battling players from other teams. We anticipate the battles to cross back and forth between the center map and the outlying home maps as teams gain and lose footholds.

And a tidbit about the Marketplace:

Is the marketplace going to be global between servers, i.e. drawing data for marketplace prices and selection from multiple servers, or is it going to be local to a specific server?

Eric: The Marketplace will be global, drawing data from all servers.
28 April 2011 @ 02:16 pm
It's the Sixth Anniversary already! We're getting a content update later today, which according to Massively contains the return of the Lunatic Court, who are going to be shaking things up in PvP, as well as:

The update coming later today offers fans plenty of other changes and upgrades as well. Players will have new challenges in the form of hard mode quests, a new look to the game with optional high-resolution town textures, and an overhauled friends list. If you're mutual friends with another player, you'll be able to see what map he or she is currently in. Finally, ArenaNet is celebrating six years with six weeks of sales -- starting today, a different item will be on sale in the NCsoft store every week. The sales will be updated every Thursday at noon PDT.

(emphasis mine). Source: http://massively.joystiq.com/2011/04/28/sixth-anniversary-bringing-big-changes-to-guild-wars/

Right now the official Wiki's not loading for me so I suspect they're currently posting some big updates to it.
28 April 2011 @ 11:02 am
A pretty awesome fanmade video for GW2 called "Protectors of Tyria".

11 April 2011 @ 08:42 pm
Hi! I've lurked here for a while and made a comment or two, but I'm coming out to ask if anyone here knows of an active roleplay game based on GW? It could be hosted on livejournal, or another forum, anything internet based. I've checked rpg-directory and google extensively, but I can't find anything. Ideas? Links? I'd be forever grateful. :-)
01 April 2011 @ 03:10 pm
Check out the pure awesomeness of the Commandos Profession over at the Guild Wars 2 site:

03 March 2011 @ 09:08 pm
 All Hero parties...   at last. 
21 February 2011 @ 08:11 pm
Who's playing around with all of the new stuff after the Dervish update last week?

My main is my Dervish, and I never had any troubles with her before (finished vanquishing Elona a few weeks ago, laziness has prevented me from vanquishing everything else yet). But, wow. It was kind of annoying logging in and my usual build being suddenly crap, but I'm having fun coming up with new combinations. I've re-vanquished half of Vabbi with my experimenting and my vanquish times are much shorter than before - Forum Highlands was the longest so far, with about 50 minutes; average is about half an hour.

I was skeptical when the preview was released, and groaned about having to relearn how to play. But overall I'm enjoying it, even if I still dislike adrenaline (such an imprecise concept, it annoys me). Especially as this has given me an excuse to use Melonni again and two Dervishes in a team means things die. Stupidly fast.

Also, flash enchantments are win :D
10 February 2011 @ 10:49 pm
They released a bit of info regarding what they're tinkering around with as far as Dervish mechanics. :)

They've altered a lot of things, including how the Avatar skills work.

It should be pretty interesting, but I think we'll all have to relearn the profession! XD
Current Mood: excitedexcited
24 December 2010 @ 11:13 am
[Snapshot Henchman]And we're done :D Battle Isles and Guild Halls are uploaded and lovely, and with only about a hundred shots for each, you don't really need a highlights package. Just know they're all there for viewing :D

You all thought I was insane starting on this two and a half years ago. I think I've just confirmed that yes, yes I am.

Still missing are the dungeons, Domain of Anguish, Shadow Nexus, the Underworld, Sorrow's Furnace and anything PvP. These ones, if they're done at all, will only ever be done casually, like I did the Fissure of Woe and Urgoz's Warren, for example. Basically, if my Alliance goes there and I tag along, I'll take shots, but I won't be holding them up. I don't do PvP at all ('cept a little dabbling in the Jade Quarry when I want points) so they'll never be touched.

If anyone wants to donate to the cause, either in those regions or any that have already been done, go right ahead!

Thanks to all who've been following the progress of this little epic endeavour of mine, it's made it all feel worth it :D

Merry Christmas from the Christmassiest ranger :D
And yes, of course I'll be back for GW2. We established years ago that I was insane.

(Oh, and for the curious, six thousand and fifteen.)
Current Location: Adelaide, Australia
Current Mood: accomplished
Current Music: in youpendi ~ the lion king soundtrack
21 December 2010 @ 01:30 pm
Since it gives Wintersday Gifts this year instead of Shards, who else is farming the heck out of this little gem? :)

In general, how is your Wintersday going?
Current Mood: geeky
21 December 2010 @ 11:24 pm
I've been waiting to do the Realm of Torment for aaaages, and not just because it means Nightfall is done and dusted. Torment is WEIRD, and yet it still looks like a believable landscape. Yes, bits of it are made out of intestines and giant scorpion tails, but for a region that is so completely other-worldly, completely weird, it's real. It's not the stereotypical computer game chaotic darkness with neon lights. Everything's just that little bit off kilter, then you look closer...

highlights! 8 screenshotsCollapse )

And thus concludes Torment, and with it, Nightfall. Elona is a beautiful land, lacking a bit in variation (you've basically got yellow desert, red desert and ostentatious desert) but delve a little deeper and you'll find its treasures. The Crystal Desert had always been my favourite place in Tyria, so to make much of Elona in the same vein makes me a happy little snapshot henchman.

Just the Battle Isles and the Guild Halls to go, which I can hopefully knock off in one sitting. At least the time consuming part of clearing everything is over, that's a relief.
Current Location: Adelaide, Australia
Current Mood: accomplished
Current Music: clubbed to death ~ rob dougan
14 December 2010 @ 11:23 pm
[Snapshot Henchman] Welcome to the Desolation, a land of, unsurprisingly, very very little. I had no idea how incredibly dull this place was until I tried to make it look interesting. Once you've seen one region in this place, you've pretty much seen it all. No wonder only the one mission and primary quest takes place here. Wurms are fun, tho, I like the Wurms.

highlights! 7 screenshotsCollapse )
Current Location: Adelaide, Australia
Current Mood: excitedexcited
Current Music: stronger ~ taxiride
07 December 2010 @ 09:32 pm
[Snapshot Henchman] Vabbi is clearly the land that earns Elona its moniker of the land of wealth and bounty. It's clearly the most well-watered spot on the Elonian mainland, but they make water features out of their rivers rather than actually grow anything useful with it, just to piss off the Kournans, I'm sure. It's upstream versus downstream, people, history's full of it. Vabbi is fabulously ostentatious. It's got no real natural beauty of its own (seriously, it's pretty boring when you actually get to looking at it) but my gods above do the locals know how to make up for it. They've also got the traditional things floating in mid air back in full force, which I think you'll agree was sorely lacking in Cantha. Vabbi is a land that knows exactly what they're doing. Even their peasantry wears gold.

screenshotsCollapse )
Current Location: Adelaide, Australia
Current Mood: artistic
Current Music: I love your way ~ Powderfinger